export declare const NXA_ENERGY_ORB_VERTEX_SHADER = "attribute vec2 p;void main(){gl_Position=vec4(p,0.,1.);}";
export declare const NXA_ENERGY_ORB_FRAGMENT_SHADER: string;
export declare const NXA_ENERGY_ORB_CONFIGURABLE_FRAGMENT_SHADER: string;
//# sourceMappingURL=energyOrbShaders.d.ts.map